P4merge unity1/7/2023 UE4's 15MB+ ), Plastic would simply refuse to open, while P4Merge managed well enough.īut Plastic's merge tool more than made up for these downsides by recognizing changes more intelligently than P4Merge. In the rare case that I needed to merge a file that is several thousand lines long (e.g. Resolving conflicts require de-selecting two of three buttons at the top of the screen, while P4Merge requires selecting a single button in close proximity to the relevant output lines. There were a few downsides compared to P4Merge. The first time I needed to merge a file in this new system, I was delighted to see that Plastic Merge, too, sported four panels. Plastic comes with its own merge tool, and I decided to give that tool a chance, instead of replacing it with my favorite P4V right away. Then, I had the delight of using Plastic SCM for ElemenTerra, and dozens of other projects thereafter. Unlike most other merge tools which had only three panels (showing source, target, and result), P4V showed base in addition, providing greater clarity. For a long time, P4Merge remained my top choice. In the years since, I've looked into other merge tools at various times for various reasons, not least because I'm always eager to find better alternatives to whatever software I'm using. I used it to resolve merge conflicts in a Unity project that was tracked through Git. Back in 2013, when I was studying game development at USC, a classmate showed me how to install P4Merge, the free diff & merge program meant to supplement Perforce.
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